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Click project from face

About

Name Click project from face
Menu UV Calculate/3D View (UV Face Mode)→ Ukey → Click project from face...
Version 0.1 2006/15/12
For Blender 2.42 and newer
Author Campbell Barton (ideasman42)
License: GPL

Introduction

This script is a fast way to map the uv coordinates using the mouse to interactivly set the mapping origin, width and height.

Usage

Instructions

The 3 clicks to map from a face
The 3 clicks to map from a face

To use this script, activate it from the UV Calculation menu

You'll need to do 3 mouse clicks ( LMB Image:Template-LMB.png) to execute the mapping, at any time use RMB Image:Template-RMB.png to cancel.

See the progress bar for tips on what to do and to let you know which click your up to.

  1. Click ( LMB Image:Template-LMB.png) on the face corner you want to align you mapping on.
    Now move the mouse around, see the vertical size of the texture follow the mouse,
    if you move the cursor closer to the other edge of the face, the texture will align to that edge instead.
  2. Click ( LMB Image:Template-LMB.png) to confirm the vertical scale.
    Move the mouse as before to set the horizontal co-ords.
  3. Click ( LMB Image:Template-LMB.png) to confirm the horizontal coords, you are now finished mapping.


Note: Hold Shift to flip the current axis.