From BlenderWiki
Open Source
Blender http://www.blender.org
Wings3d http://www.wings3d.com/
Commercial
3DS-Max http://download.autodesk.com/media/3dsmax/peltmap_max8_380k.mov
X-Mesh http://www.vsp-technology.fr/logicielsxmesh_fr.html
UnFold3D http://www.polygonal-design.fr/unfold/index.htm
UVLayout http://www.headus.com/au/uvlayout/
Ultimate Unwrap http://www.unwrap3d.com/
UV Mapper Pro http://www.uvmapper.com
Deep UV http://www.righthemisphere.com/products/duv/
Modo http://www.luxology.com/modo/201/video/201_UVUnwrap.aspx
Houdini - autopelting http://www.soulvector.com/tutorials/houdini/uv101.html http://sidefx.vislab.usyd.edu.au/cd2_5.5.151/pages/learn/video/timecode/texture_uv.html
Maya http://alumni.cerrocoso.edu/game/tutorials/charactermodeling/uvmapping.htm http://freelance-animation.com/newwebpage/tutorials/uvmapping.html
Other
http://www.sunitparekh.com/pelt.html
http://www.sunitparekh.com/movies/pelting/fatalien_example_0_2.mov http://www.sunitparekh.com/movies/pelting/lizard_unwrap_checker_0_2.mov http://www.sunitparekh.com/movies/pelting/lizard_unwrap_0_2.mov
Papers
Seamster: Inconspicuous Low-Distortion Texture Seam Layout http://basalt.cs.uiuc.edu/~jch/papers/seamster.pdf
Feature-Based Surface Parameterization and Texture Mapping http://web.engr.oregonstate.edu/~zhange/images/surfparam.pdf
Globally smooth parameterizations with low distortion http://www.multires.caltech.edu/pubs/global.pdf
Matchmaker: constructing constrained texture maps http://www.cs.technion.ac.il/~sheffa/papers/SigConstr.pdf
Seamless texture mapping of subdivision surfaces by model pelting and texture blending http://www.cgl.uwaterloo.ca/~krmoule/talks/pelt/intro.html
Optimally Cutting a Surface into a Disk http://valis.cs.uiuc.edu/~sariel/papers/01/schema/schema.pdf
Texture Mapping On Subdivision Surface Using Multiple Images http://www.comp.nus.edu.sg/~huangzy/CADCG01/neo_huang_cam1.pdf
more misc
terms to search for : texture mapping subdivision surface
http://www.cgtalk.com/showthread.php?t=210172&page=1&pp=20&highlight=unwrap







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